"Time of the Tarrasque" is my current homebrew Pathfinder campaign. On their demise, the body remains for up to 2 days, before melting into the earth to regenerate. Not necessarily as a boss-type, but throw it in there as another nuissance that take … The monster is a … The Tarrasque also has over 1400 hit points so it is a long hard slog to bring one low, which is the expectation for the monster. Intra-species Observations Edit. This has certainly been the case with Tarrasque corpses in the past. For an index of past session summaries, see The Story So Far. DEFENSE. The Tarrasque is incredibly tough (-15 … AC 40, touch 5, flat-footed 37 (+3 … The Tarrasque is a Child of Rovagug, literally, as discussed in the Legacy of Fire adventure path. It is driven by a limitless hunger and can sleep for generations deep within the earth before emerging to once more gorge itself on all in its path. Hello all, I am running an epic-level campaign and have wanted to put the Tarrasque in, well, just because. The Tarrasque, bane of adventurers and omen of the end times, a creature of unfathomable strength with the capability to digest even gods, has set it's sights on the world's of the multiverse. The lore has changed in the 4th edition. Traits Legendary Resistance (3/Day): If the tarrasque fails a saving throw, it can choose to succeed instead. The Tarrasque has "brothers". The path opened up further in, allowing them to see scattered homes among the rocks and desert plants: tents, simple shacks, and a few huts built into hollows in rock faces. ... Where as the 5th ed tarresque just needs you to leave *maths* seven bundles of ten sticks of dynamite in it's path… The most I have done with recent years of gaming was to cause a … At the center of … Our heroes include: Edel Naergon, high elf bard … The players have advance warning of the Tarrasque's arrival and must Find a way to change its path (such as luring it elsewhere) so their city is not destroyed, and/or; Seek and secure the … Magic Resistance: The tarrasque has advantage on saving throws against spells and other magical effects. Tarrasque can make six attacks each round, and each of them is a doozy: Two claws for 1d12+15 damage, a 60ft long tail slap for 3d8+7, two gores with its massive horns for 1d10+15, and its … Reflective Carapace: Any time the tarrasque … Tarrasque (B1) CR 25 XP 1,638,400 N Colossal magical beast Init +7; Senses low-light vision, scent; Perception +43; Aura frightful presence (300 ft., DC 27).